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Documentation Index

Fetch the complete documentation index at: https://docs.rktscripts.com/llms.txt

Use this file to discover all available pages before exploring further.

📥 Installation

  1. Download the script through your FiveM Keymaster account.
  2. The script requires xsound to function correctly.
  3. Extract the downloaded .zip file.
  4. Place the extracted folder inside your resources directory on your FiveM server.
  5. Open your server.cfg and add the following line at the end to make sure the script starts correctly on server boot:
    ensure xsound
    ensure rkt_firework
    
  6. Save the server.cfg file.
  7. Restart your server or run the following commands in your server console to load the script without restarting:
    refresh
    ensure xsound
    ensure rkt_firework
    
Done! The script should now be running and ready to use.
No additional dependencies are required.

⚙️ Configuration

shared/shared.lua
    ['simple'] = {
        -- URL of the video that provides the audio for the firework effect
        -- If you don't want to use an animation, set this to false.
        video = 'https://youtu.be/yrwbpO-zAWY',

        -- Main animation: { dict, animName }
        anim = { "missmic4premiere", "interview_short_lazlow" },

        -- List of offsets for each particle effect (relative to the base coordinate)
        offsets = {
            { x = 0, y = 0, z = 12 }, -- 1st particle: center, 12 units above
            { x = 3, y = 0, z = 12 }, -- 2nd particle: 3 units to the side (x)
            { x = 0, y = 3, z = 12 }, -- 3rd particle: 3 units forward (y)
            { x = 0, y = 3, z = 12 }, -- 4th particle (repeated)
            { x = 0, y = 3, z = 12 }, -- 5th particle (repeated)
            { x = 0, y = 3, z = 12 }, -- 6th particle (repeated)
            { x = 0, y = 3, z = 12 }, -- 7th particle (repeated)
        },

        -- Wait time between each particle (in milliseconds)
        delays = { 500, 400, 300, 200, 100, 700, 0 },

        -- Name of the prop object that will be spawned (e.g., firework shell or launcher)
        prop = "rojao_simples",

        -- Particle effect: { asset, effect name }
        particle = { 
            "scr_sm_counter",        -- the asset that contains the particle effects
            "scr_sm_counter_chaff"   -- specific effect name within the asset
        },

        -- Attachment configuration for holding the prop in the player's hand/body
        -- If you don't want to use attachment, set this to false.
        attach = {
            -- Animation dictionary and name used while holding the prop
            anim = { dict = "missmic4premiere", anim = "interview_short_lazlow" },

            -- Position and rotation offsets relative to the bone
            pos = { vec3(0.1, 0.1, 0.0), vec3(190.0, 0.0, 0.0) },

            -- Bone ID to attach the prop to (57005 = right hand)
            bone = 57005
        }
    },

🎈 How to Use

To trigger the firework, simply call the event rkt_rojao:start and pass the index key that matches your Config.fireworks entry.
client
    -- Client-side example
    -- Replace 'simple' with the key of the firework config you want
    TriggerEvent('rkt_rojao:start', 'simple')
server
    -- Server-side example
    -- Replace 'simple' with the key of the firework config you want
    TriggerClientEvent("rkt_rojao:start", source, "simple")