['simple'] = {
-- URL of the video that provides the audio for the firework effect
-- If you don't want to use an animation, set this to false.
video = 'https://youtu.be/yrwbpO-zAWY',
-- Main animation: { dict, animName }
anim = { "missmic4premiere", "interview_short_lazlow" },
-- List of offsets for each particle effect (relative to the base coordinate)
offsets = {
{ x = 0, y = 0, z = 12 }, -- 1st particle: center, 12 units above
{ x = 3, y = 0, z = 12 }, -- 2nd particle: 3 units to the side (x)
{ x = 0, y = 3, z = 12 }, -- 3rd particle: 3 units forward (y)
{ x = 0, y = 3, z = 12 }, -- 4th particle (repeated)
{ x = 0, y = 3, z = 12 }, -- 5th particle (repeated)
{ x = 0, y = 3, z = 12 }, -- 6th particle (repeated)
{ x = 0, y = 3, z = 12 }, -- 7th particle (repeated)
},
-- Wait time between each particle (in milliseconds)
delays = { 500, 400, 300, 200, 100, 700, 0 },
-- Name of the prop object that will be spawned (e.g., firework shell or launcher)
prop = "rojao_simples",
-- Particle effect: { asset, effect name }
particle = {
"scr_sm_counter", -- the asset that contains the particle effects
"scr_sm_counter_chaff" -- specific effect name within the asset
},
-- Attachment configuration for holding the prop in the player's hand/body
-- If you don't want to use attachment, set this to false.
attach = {
-- Animation dictionary and name used while holding the prop
anim = { dict = "missmic4premiere", anim = "interview_short_lazlow" },
-- Position and rotation offsets relative to the bone
pos = { vec3(0.1, 0.1, 0.0), vec3(190.0, 0.0, 0.0) },
-- Bone ID to attach the prop to (57005 = right hand)
bone = 57005
}
},